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Social Domain (S)

Verbs for the social domain (S) in Bloom's Taxonomy. The Bahasa Malaysia version can be found at this link.

SOCIAL DOMAIN S1 (COMMUNICATION) Delivering a message, Preparing a message, Receiving a message
S2 (TEAMWORK) Inviting interactions, Performing in a team, Performing in an organization, Living in society, Demonstrating cultural competence
S3 (MANAGEMENT) Managing people, Managing communication, Managing resources, Building and maintaining teams
S4 (LEADERSHIP) Envisioning, Building a following, Maintaining commitment, Empowering

Affective Domain (A)

Verbs for the affective domain (A) in Bloom's Taxonomy. The Bahasa Malaysia version can be found at this link.

The affective domain includes how learners deal with things emotionally, such as feelings, values, appreciation, enthusiasms, motivations, and attitudes.

AFFECTIVE DOMAIN A1 (RECEIVING PHENOMENA) - The lowest level where students passively pay attention (e.g., awareness, willingness to hear, selected attention). Ask, Choose, Describe, Identify, Use, Follow, Hold, Point to, Give, Name, Reply, Select
A2 (RESPONDING TO PHENOMENA) - Active participation on the part of the learners. Attends and reacts to a particular phenomenon. Learning outcomes may emphasize compliance in responding, willingness to respond, or satisfaction in responding (motivation). Read, Assist, Aid, Conform, Report, Perform, Practice, Answer, Select, Recite, Comply, Discuss, Write, Greet, Present, Form, Help
A3 (VALUING) - Assigns some value to an object, phenomenon or piece of information. This ranges from simple acceptance to the more complex state of commitment. Demonstrate, Study, Invite, Work, Report, Explain, Select, Join, Initiate, Justify, Propose, Share, Follow, Differentiate
A4 (ORGANIZING VALUES) - Putting together different values, information, ideas; accommodating them with their own knowledge. Organizes values into priorities by contrasting different values, resolving conflicts between them, and creating a unique value system. The emphasis is on comparing, relating, and synthesizing values. Arrange, Integrate, Adhere, Combine, Relate, Compare, Complete, Prepare, Organize, Formulate, Defend, Identify, Generalize, Modify, Explain, Synthesize 
A5 (INTERNALIZING VALUES) - Have a particular value or belief that now influences their behaviour and becomes a characteristic. The behaviour is pervasive, consistent, predictable, and most importantly, characteristic of the learner. Instructional objectives are concerned with the student's general patterns of adjustment (personal, social, emotional). Display, Influence, Discriminate, Perform, Modify, Verify, Revises, Serve, Listen, Practice, Propose, Solve

Psychomotor Domain (P)

Verbs for the psychomotor domain (P) in Bloom's Taxonomy. The Bahasa Malaysia version is at this link.

The psychomotor domain focuses on performing sequences of motor activities to a specified level of accuracy, smoothness, rapidity, or force. Underlying the motor activity is cognitive understanding, which can be linked to Bloom's Taxonomy.

PSYCHOMOTOR DOMAIN P1 (PERCEPTION) - The ability to use sensory cues to guide motor activity. This ranges from sensory stimulation, through cue selection, to translation Detect, Describe, Differentiate, Isolate, Distinguish, Choose, Select, Relate, Identify
P2 (SET) - Readiness to act. Knows and acts process. The ability to perform specific actions by memory or following instruction Proceed, Move, State, Display, Begin, Explain, React, Show, Volunteering
P3 (GUIDED RESPONSE) - The early stages of learning a complex skill that includes imitation and trial and error. Adequacy of performance is achieved by practicing. Copy, React, Trace, Respond, Reproduce, Follow
P4 (MECHANISM) - This is the intermediate stage in learning a complex skill. The student should be able to execute the motor activity with some confidence. Mix, Display, Heat, Assemble, Dismantle, Manipulate, Sketch, Measure, Calibrate, Construct, Mend, Organize, Grind, Fasten, Fix
P5 (COMPLEX OVERT RESPONSE) - At this level, the learner must be able to perform the psychomotor activity with a high degree of precision. Assemble, Calibrate, Construct, Build, Display, Dismantle, Mend, Fix, Fasten, Measure, Sketch, Manipulate, Mix, Organize
P6 (ADAPTATION) - The learner must be able to modify the psychomotor activity for enhanced efficiency. Alter, Adapt, Vary, Change, Rearrange, Reorganize, Revise
P7 (ORIGINATION) - The learner would be able to come up with new movements to perform the motor activity. Learning outcomes emphasize creativity based upon highly developed skills. Arrange, Originate, Create, Build, Construct, Design, Compose, Combine, Initiate

Cognitive Domain (C)

Verbs for the cognitive domain (C) in Bloom's Taxonomy. The Bahasa Malaysia version can be found at this link.

COGNITIVE DOMAIN C1 (KNOWLEDGE) - To recall or retrieve facts, basic concepts of previously learned information Find, Define, Label, Describe, Memorize, Locate, Recognize, Identify, Record, Name, Tell, List Recite, Select, Relate Events, Radio, Recordings, Newspapers, Magazine articles, Television shows, Test readings, Films A play, People, Filmstrip
C2 (COMPREHENSIVE) - To explain ideas, concepts, or construct meaning from written material or graphics Change, Convert, Rewrite, Transform, Give examples, Express, Match, Illustrate, Restate, Paraphrase Story, Own statement, Photograph, Speech, Tape, Recording, Cartoon, Diagram, Graph, Skill, Drama
Infer, Related, Explain, Extend, Predict, Distinguish, Generalize, Summarize, Interpret, Compare Model, Comparison of like or unlike, Outline, Conclusion of implication based on data, Summary, Analogy, Casual relationship
C3 (APPLICATION) - To use information or concepts in new situations such as models, diagrams, or presentations Use, Apply, Change, Solve, Choose, Sketch, Modify, Make, Dramatize, Discover, Classify, Prepare, Show, Produce, Construct, Paint, Demonstrate, Build, Illustrate, Calculate, Compute A map, A list, Sculpture, Diagram, Photograph, Illustration, A Painting, A drama, A solution, A paper which follow an outline, A meeting, Shifting smoothly from one gear into another
C4 (ANALYSIS) - To draw connections among ideas, concepts, or determining how each part interrelate to an overall structure or purpose Analyze, Classify, Survey, Separate, Distinguish, Infer, Categorize, Subdivide, Inquire, Differentiate, Probe, Attributes, Investigate, Select, Experiment, Point out, List, Compare, Contrast Questionnaire, Report, Survey, A conclusion checked, Diagram, Graph, Part of a propaganda statement identified, An argument broken down, A syllogism broken down, A word define
C5 (SYNTHESIS) - To justify a stand or decision; to make judgements based on criteria and standards through checking and critiquing. Plant, Role-play, Compose, Invent, Hypothesis, Design, Revise, Construct, Develop, Collect, Predict, Formulate, Produce, Create, Organize, Originate, Combine, Arrange  Article, Invention, Experiment, Song, Play, Set of rules, Game, Book, Principles or standards, Speculate on or plan, Formulation of alternative courses of action, Hypothesis or question
C6 (EVALUATION) - To produce new or original work; builds a structure or pattern from diverse elements. Put parts together to form a whole, with emphasis on creating a new meaning or structure. Appraise, Deduce, Compare, Select, Critique, Defend, Recommend, Choose, Conclude, Decide, Criticize, Evaluate, Consider, Weight, Judge, Relate, Support, Rate, Summarize Conclusion, Self-evaluation, Court trial, Group discussion, Evaluation Recommendation, Survey, A standard compared, A standard established, Valuing

Kemahiran Kepimpinan (LS)

Definisi tahap kemahiran insaniah untuk kemahiran kepimpinan (LS).

KEMAHIRAN KEPEMIMPINAN LS1 Pengetahuan tentang teori asas kepemimpinan
LS2 Kebolehan untuk memimpin projek
LS3 Kebolehan untuk memahami dan mengambil peranan bersilih ganti antara ketua pasukan dan anggota pasukan
LS4 Kebolehan untuk menyelia anggota pasukan

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Tel: +604 653 2219 | Fax: +604-653 6375 | Email: dean_ind@usm.my

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